SlotMas3chine (Slot Machine AS3 Tutorial)
05/27/2010
I put together a quick example of a slot machine in AS3 in about 15 minutes, and under 100 lines. It can still be optimized a great deal, and I will probably make some updates to this in the near future. One of the requests of the example, was an ability to hold matching reels. So in this example, once 2 of the reels in the slot machine match, those will not respond to the spin() function anymore. This will be changed around a bit future updates, to act more like a typical slot machine that does not have this feature.
here it is in action on wonderfl
The explanation (or tutorial) part of this post will be complete soon. I will also optimize the code in the next couple of posts. Until then, take a look at the code and try to understand what's going on.
package
{
import flash.display.Sprite;
public class SlotMachine extends Sprite {
private var _credits:uint = 4; // start with $20
private var _slotReel1:SlotReel;
private var _slotReel2:SlotReel;
private var _slotReel3:SlotReel;
public function SlotMachine()
{
_slotReel1 = new SlotReel();
_slotReel2 = new SlotReel();
_slotReel3 = new SlotReel();
spinReels();
spinReels();
spinReels();
spinReels();
}
private function spinReels():void
{
if (_credits)
{
_credits--; // costs $1 per spin
_slotReel1.spin();
_slotReel2.spin();
_slotReel3.spin();
// check for matches
if (_slotReel1.value == _slotReel2.value && _slotReel1.value == _slotReel3.value)
{
trace("win!");
_credits += 1000;
}
else if (_slotReel1.value == _slotReel2.value)
{
_slotReel1.hold = true;
_slotReel2.hold = true;
}
else if (_slotReel1.value == _slotReel3.value)
{
_slotReel1.hold = true;
_slotReel3.hold = true;
}
else if (_slotReel2.value == _slotReel3.value)
{
_slotReel2.hold = true;
_slotReel3.hold = true;
}
trace(_slotReel1.value + " " + _slotReel2.value + " " + _slotReel3.value+" credits left: "+_credits);
} else {
trace("out of credits!");
}
}
}
}
import flash.display.MovieClip;
class SlotReel extends MovieClip {
private var _numberOfSlotFrames:uint = 12;
private var _currentSlotFrame:uint;
public var hold:Boolean;
public function SlotReel(){ super(); }
public function spin():void
{
if (!hold)
{
_currentSlotFrame = Math.round(Math.random() * (_numberOfSlotFrames- 1) + 1);
gotoAndStop(_currentSlotFrame);
}
}
public function get value():uint { return _currentSlotFrame; }
}